An aim trainer measures how fast and accurately you can move a cursor onto targets and click them. On a 60-second test, targets pop up and you clear them one after another, so your score comes down to two numbers pulling against each other: your time per hit (speed) and how often you actually land on target (accuracy). Here's how to read your result and sharpen it for FPS play.
🎯 Take the 60-second aim test →
Because target size and spacing change everything, treat these as rough landmarks. Measured as time per hit, casual players often sit around 500–700 ms between targets, comfortable players land nearer 350–500 ms, and consistently under 350 ms is quick. As targets per minute, an untrained player might clear roughly 90–130 on a forgiving grid, while practised players push well beyond that. The one honest comparison is your own trend on the same test.
A blistering time per hit means nothing if half your clicks miss. Chase the balance, and let raw speed grow out of consistent accuracy — not the other way round.
🎯 Take the 60-second aim test →
A fast time per hit with a high accuracy. Casual players average 500–700 ms per target, comfortable players 350–500 ms, and under 350 ms is quick — but only if you're still landing your clicks.
Roughly 90–130 for an untrained player on a forgiving grid; practised players go well past that. Settings change everything, so compare on the same test.
Pick a controllable sensitivity and keep it, aim with arm and wrist, warm up, and prioritise accuracy over raw speed.
Yes, for the mechanical side — flicking and micro-adjustment transfer, and warming up tightens your first shots. It won't teach game sense or positioning.